* .doc files cannot be opened on mobile devices

Playing with Numbers: Making Mathematics a Joyful Experience

In the realm of mathematics, numbers dance with intricate patterns and sequences. Chapter 3 of the NCERT Grade 6 Maths textbook allows us to experience the joy of these patterns, and here we provide you a journey through this delightful terrain.

1. Factors and Multiples

At the foundation of many number games lie the concepts of factors and multiples:

a. Factors:

Numbers that divide another number exactly, without leaving a remainder.

b. Multiples:

Results we get by multiplying the number with other whole numbers.

2. Prime and Composite Numbers

A closer look at factors introduces us to two unique classes of numbers:

a. Prime Numbers:

Numbers greater than 1 that have only two factors – 1 and the number itself.

b. Composite Numbers:

Numbers that have more than two factors. Note: 1 is neither prime nor composite.

3. Tests of Divisibility

Streamline your calculations and number games with these handy rules:

a. Divisibility by 2:

Numbers ending in 0, 2, 4, 6, or 8.

b. Divisibility by 3:

If the sum of digits is divisible by 3.

c. Divisibility by 5:

Numbers ending in 0 or 5.

d. Divisibility by 10:

Numbers ending in 0.

4. Common Factors and Multiples

Discover numbers that share factors or multiples:

a. Common Factors:

Factors shared by two or more numbers.

b. Common Multiples:

Multiples that are the same for two or more numbers.

5. Prime Factorization

Break numbers down into their prime constituents:

6. The Highest Common Factor (HCF) and Lowest Common Multiple (LCM)

a. HCF:

The largest common factor of two or more numbers.

b. LCM:

The smallest number which is a multiple of two or more numbers.

7. Fun with Numbers

Engage with playful exercises and interesting number games:

8. Reinforcing Concepts with Exercises

Varied problems that encompass all concepts taught, enhancing problem-solving skills and deepening understanding.

9. The Magic of Numbers: Concluding Thoughts

Numbers are not just symbols; they’re characters in an enchanting story of patterns, properties, and puzzles. Chapter 3 ensures that students not only understand these concepts but also appreciate the beauty underlying them, paving the way for deeper mathematical exploration.


This article is designed to be an SEO-optimized guide for Chapter 3, “Playing with Numbers,” from the NCERT Grade 6 Maths textbook. It serves as a valuable reference for students, educators, and maths enthusiasts when embedded in a Jekyll website.